A conglomeration of ten small towns situated around the three lakes of Icewind Dale: Redwaters, Lac Dinneshere, and Maer Dualdon. The towns vary in size and resources, but they come together in their chosen capital of Bryn Shander to trade and defend each other.
The primary resource in Ten-Towns is knucklehead trout, a plentiful fish with a fist-sized head. Found only in the lakes of Icewind Dale, the knucklehead trout’s ivory is well valued, and talented artists in Ten-Towns carve it into fine sculptures known as scrimshaw. Many inhabitants of Ten-Towns work with knucklehead trout in some form, and bitter rivalries have formed between towns competing for space on the lakes.
In the shadow of the solitary mountain Kelvin’s Cairn, Ten-Towns is considered the last bastion of civilization in the North. People from everywhere find themselves here, often escaping from the south or hiding from their past.
