The southernmost settlement in Icewind Dale, Fireshear is a mining city that sits next to a shallow bay in a crater formed by a long-ago meteor strike. The bay is known to freeze over in the deepest winter. To protect against the harsh winter, most of Fireshear’s buildings are carved from unwelcoming stone, built with thick walls and deep basements. Most inhabitants are miners, and treat outsiders with wariness—there are no inns in Fireshear, only guesthouses where travelers may sleep briefly before they pass on somewhere else.
Fireshear trades for most of its essential supplies and forms one end of the lucrative and dangerous Ten Trail, or Caravan Trail, with Ten-Towns. It is governed by merchant leaders who share responsibility for the settlement.
